![]() ![]() ![]() yesĬonfigure: error: -with-system-zip given but cannot find system minizip library usr/bin/pkg-configĬhecking pkg-config is at least version 0.9.0. (cached) /usr/bin/xgettextĬhecking for pkg-config. (cached) /usr/bin/msgfmtĬhecking for xgettext. (cached) /usr/bin/msgfmtĬhecking for gmsgfmt. bin/grepĬhecking for bind_textdomain_codeset. g++ -std=c++11 -EĬhecking for grep that handles long lines and -e. usr/bin/msgmergeĬhecking how to run the C++ preprocessor. ![]() usr/bin/intltool-extractĬhecking for xgettext. usr/bin/intltool-mergeĬhecking for intltool-extract. usr/bin/intltool-updateĬhecking for intltool-merge. ![]() 0.50.2 foundĬhecking for intltool-update. (cached) yesĬhecking for intltool >= 0.37.0. gcc3Ĭhecking whether make supports nested variables. yesĬhecking dependency style of g++ -std=c++11. GNUĬhecking whether make supports nested variables. yesĬhecking for style of include used by make. bin/mkdir -pĬhecking whether make sets $(MAKE). bin/bash: /home/holographic8universe/missing: No such file or directoryĬonfigure: WARNING: 'missing' script is too old or missingĬhecking for a thread-safe mkdir -p. usr/bin/install -cĬhecking whether build environment is sane. yesĬhecking for a BSD-compatible install. noĬhecking whether g++ supports C++11 features with -std=c++11. yesĬhecking whether g++ supports C++11 features by default. yesĬhecking whether we are using the GNU C++ compiler. none neededĬhecking whether gcc understands -c and -o together. yesĬhecking for gcc option to accept ISO C89. noĬhecking whether we are using the GNU C compiler. a.outĬhecking whether we are cross compiling. yesĬhecking for C compiler default output file name. Win32: Fixed crash with movie dialog (OV2)Ĭhecking whether the C compiler works. Switch) and reworking solution/configurations. Removed FMOD and FMOD_EX, moved direct draw to compile Some dependencies (included CG headers, completely Win32: Simplified compilation by removing or including Win32: Fixed problems when minimized in d3d. GTK+: Allow use of XDG config directory. libretro: Merged some changes from downstream repository. Fixed build warnings / undefined behavior. Added option to ignore patch checksums. Fixed APU error causing issues with some games. Added support for BS-X Satellaview memory packs and data (LuigiBlood) Added support for MSU-1 distribution pack. It works well, but it’s also an absolute pain to do so.- Added support for the MSU-1 coprocessor. You might need to try different importers, or append different co-processors, or heck different settings within Retroarch. No one in their right mind will try and test every single game for you. Just be warned, some games will work and some won’t. In short, you can get Higan/Bsnes working, but honestly it’s just not worth the extra trouble, unless you like spending more time processing individual games than playing them. Eg, Street Fighter II Turbo “10 star turbo” cheat Sagat’s “Tiger Uppercut” will have less of a gap between each mode, even truncating the first word slightly. This will also affect the audio, since frequency being a function of time would ultimately need to increase, and tempo of “songs” would be affected, or rhythmic queues would be inaccurate. Unless it interpolates between frames (requiring A LOT of processing power), this will just be literally increasing the speed of each frame, essentially fast forwarding the “speed”, but not skipping frames. If anything it’s a workaround to overclock games to make them work at the expected speeds not faster than the original hardware. You can already play at a faster frame rate with Snes9x 2010, eg using the super FX overclock. Playing at a higher frame rate would be counter intuitive to its ethos. Higan is meant to be an accurate emulator not a faster one. Once it’s running, the greater hardware requirements will make it run slower, make the Gameshell run hotter, and inevitably the battery will deplete faster. Basically, you’ll be tethering yourself to a computer a lot just to get it to run. You’ll need to properly import the Roms, then combine the co-processor into a single appended file, if you’re using one. ![]()
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